Sabtu, 31 Maret 2007
PART II - Getting your House Ready For Sale
I wanted to give you more information regarding how to be successful when selling your home without using a Realtor.Get The Word Out:The first thing to do is put up a sign in the front yard. Tell your neighbors. They may already know of someone looking in the area, maybe even a family member. Let people know where you work, a church group or club. If you want to go further, put up notices on
Leatherworking 300-375 Powerleveling
Knothide Leather (5 x Knothide Leather Scraps) x 20 = 100 x Knothide Leather Scraps
N.B. make as many as it takes to get to 310. Your going to need around 725 Knothide leather, so you may as well get the skill up points for this.
311-320
Thick Draenic Gloves (6 x Knothide Leather, 2 x Rune Thread) x 10
321-325
Scaled Draenic Gloves (8 x Knothide Leather, 1 x Fel Scales, 2 x Rune Thread) x 5
326-335
Heavy Knothide Leather (5 x Knothide Leather) x 90
336-340
Thick Draenic Boots (10 x Knothide Leather, 3 x Rune Thread) x 5
341-350
Scaled Draenic Boots (12 x Knothide Leather, 2 x Fel Scales, 3 x Rune Thread) x 10
N.B. as is common with all the professions now, getting from 350 to 375 is a huge pain. Trainers don't teach anything worthwhile, so the only way to do it, is via random world drop patterns or rep rewards. I'll use rep reward patterns in this guide.
351-365
For those with Scryers rep - Honoured:
Enchanted Felscale Gloves or Boots (4 x Heavy Knothide Leather, 10 x Fel Scales, 6 x Primal Mana) x 15
For those with The Consortium rep - Honored
Fel Leather Boots (10 x Heavy Knothide Leather, 8 x Fel Hide, 8 x Primal Shadow, 3 x Rune Thread) x 15
N.B. these last 10 points are going to cost you a LOT! (as if the last 15 didn't cost enough!) The materials required are fairly insane and so is the rep requirement, but at the moment I don't see a better way of leveling up.
365-370
You need to be Friendly with Cenarion Expedition for the next part:
Heavy Clefthoof Boots (4 x Heavy Knothide Leather, 20 x Thick Clefthoof Leather¹, 4 x Primal Earth, 2 x Rune Thread) x 5
Alternatively, if your Exalted with Thrallmar or Honor Hold for the next part.
Nethercobra Leg Armor (4 x Heavy Knothide Leather, 4 x Cobra Scales, 8 x Primal Air, 1 x Primal Nether) x 5
Alternatively, if your exalted with The Sha'tar:
Drums of Battle (2 Heavy Knothide Leather, 1 x Primal Fire, 1 Primal Earth) x 5
Thick Clefthoof Leather is easier to obtain than Cobra Scales, so I would recommend you try to get CE friendly rep.
N.B. any of the above three could take you to 375, but the material requirement makes for a LOT of farming, as those last 5 points can mean making another 20-30 items.
371-375
Your either going to have to make random world drop epics here with lots of insane material requirements OR go and get exalted with Keepers of Time. Seeing as the epics are random world drop patterns, I'll go with Keepers of Time rep rewards. You'll need to be level 66 to start your Keepers of Time rep and spend a LOT of time in The Caverns of Time.
Drums of Panic (2 x Heavy Knothide Leather, 2 x Primal Shadow) x 5
Approximate Materials Required
With Scryers Rep
100 x Knothide Leather Scraps
725 x Knothide Leather (+30 if you went CE rep)
75 x Rune Thread (+10 if you went CE rep)
175 x Fel Scales
90 x Primal Mana
20 x Cobra Scales (if your Thrallmar or Honor Hold exalted) or 100 x Thick Clefthoof Leather (if you went with CE rep)
40 x Primal Air (if your Thrallmar or Honor Hold exalted) or 20 x Primal Earth (if you went with CE rep)
5 x Primal Nether (Don't need these if you go with CE or Sha'tar rep)
10 x Primal Shadow
N.B. if you went with Sha'tar rep at 365, then you'll need 10 less Heavy Knothide Leather, 40 less Primal Air, 5 Primal Earth and 5 less Primal Nether. Gets complicated, don't it?
With The Consortium Rep
100 x Knothide Leather Scraps
1175 x Knothide Leather (+30 if you went CE rep)
120 x Fel Hide
120 x Rune Thread (+10 if you went CE rep)
25 x Fel Scales
20 x Cobra Scales (if your Thrallmar or Honor Hold exalted) or 100 x Thick Clefthoof Leather (if you went with CE rep)
40 x Primal Air (if your Thrallmar or Honor Hold exalted) or 20 x Primal Earth (if you went with CE rep)
5 x Primal Nether (Don't need these if you go with CE or Sha'tar rep)
130 x Primal Shadow
N.B. if you went with Sha'tar rep at 365, then you'll need 10 less Heavy Knothide Leather, 40 less Primal Air, 5 Primal Earth and 5 less Primal Nether.
Technorati Tags: skinning, powerleveling, wow guide
Skinning 300-375 Powerleveling
Realistically, you could level up to 375 on the mobs around Hellfire Peninsula, but it's not the most efficient way. The following is what I believe to be a more efficient way to level it up.
301 - 310
Hellboars around Hellfire Citadel in Hellfire Peninsula.
310 - 330
Ravagers around Falcon Watch in Hellfire Peninsula.
330 - 350
Talbuk's and Clefthoofs all over Nagrand. (you could just as easily continue skinning to 375 here if you want, as if wont take that much longer, than going to Netherstorm and skinning Drakes)
350 - 375
Netherdrakes around Stormspire in Netherstorm or around Netherwing Fields in Shadowmoon Valley or Raptors and Wind Serpents around Blades Edge Mountains.
Technorati Tags: skinning, powerleveling, wow guide
Jumat, 30 Maret 2007
Completing A Dead Man's Plea - Baron 45 Minute Run
Guidelines
Have a well-balanced group with people you know. Sometimes this isn't possible, so at least make sure you are with people who listen and react. Communication is extremely important and if people look as if they go afk or can't keep from chatting around instead of hitting mobs, don't make an attempt with them. This sounds harsh, but many people we grouped with didn't realize this run was different from a normal Baron run. They were going at normal pace and looking around instead of pulling, being stuck in combat mode and asking the group 'ready???' before every pull, to then finish a chat sentence they were sending to a buddy in guild chat before actually pulling. Then at the end they wondered why the run failed.
Try to stick to people that you consider skilled. Skilled people is a vague term, but with skilled we mean the following things:
1. Being always present at any moment of the run, immediately ready to react
2. Being able to LISTEN
3. Being conscious of their environment
It is hard sometimes to get hold of such people, but it is worth the effort, the more your party members correspond to the above mentioned features, the less tries it will take you. Just a briefing before going into the dungeon can already awaken these abilities in a lot of players, so it's always worth a try. If you find a good player, put him on your friends list and so on... you will finally end up with a group able to do this.
Group Makeup
Despite what a lot of people think you don't need a cookie cutter group to manage this, but of course the less skilled your group is, the more you depend on the perfect class combination. What you should have in any case however is this:
1. Warrior (Can be Offensive or Defensive specced, doesn't matter, make sure offensive Warriors have a shield and a one hand weapon on them for tanking the Baron at the end)
2. Priest (Ideally have a priest to heal the group, priests can shackle undead on top, simply very useful)
3. A good AoE class (ideally take a Mage with you, you can AoE a ton of things in this side of the dungeon, much more than many people assume... just need a good healer. This is also important for skellys at Baron later)
4. DPS.
5. DPS (can be substituted with a support class like pally if need be, paladins are actually not bad at all for Stratholme if they are smart and use their AoEs against undead on AoE pulls)
Keep in mind that you can take two AoE classes for example, like Warlock and Mage and you can pretty much AoE 40% of Stratholme Undead Side, you just need a good healer who CHAIN heals the ONE person who gets aggro from AoEing.
Brief people exactly before the run and make sure that everyone must makes an effort. Just tell them to NOT chat around, NOT go afk, ALWAYS pay attention, concentrate, etc.
If you want, tell everyone to get potions, at least mana and health ones. The more the better of course, especially if your priest tends to get low mana fast, so having support from potions is always good. Stuff like Mongoose Elixir or Flask of Supreme Power etc... are really optional, despite what many people think this is not vital.
Have the Mage summon enough drink and water BEFORE entering, since asking for stuff inside the dungeon doesn't usually work.
Once you zone into Stratholme Undead by the Service Gate make sure everyone is present and ready to follow. If someone wants to do the Medallion of Faith quest tell them to not do it, as this quest seems to make it impossible to do the 45 minute run thing, it just bugs out the quest at the end, we don't know if this got fixed yet.
Clear past the three groups of undead and zombies that block the way to the first gate, you CAN AoE these and you should, just have your Mage go inside with a Power Word Shield, spam Arcane Explosion and have the priest chain heal the Mage with spam flash heals (and only the Mage btw). If there is other AoE classes they should use AoE too of course.
Don't open the gate yet, opening and going through it will give you the Baron "Ultimatum" buff. If you didn't do this already tell your group to strictly keep to the following rules:
General Guide
1. No afk.
2. No unnecessary chat or chat with friends outside group, FULL FOCUS.
3. They must be prepared for CONSTANT PULLING, even while casters sometimes drink to regain mana, melee classes should continue pulling. The whole 45 minute thing really only becomes possible if you constantly pull, long mana breaks are really a big no-no.
4. You'll skip a lot of mobs. In fact, a LOT of stuff can be skipped to speed things up, and get to the Baron. Take a look at the map for an idea. Make sure everyone pays attention and that your puller knows the optimal pulling path. Seriously, it's frustrating to do your best to skip a group and one person runs straight into it because he didn't pay attention...make sure this doesn't happen, we can't stress this enough.
5. If things go crazy (multiple mobs), consider AoE with constant healing on the Mage (or the one AoE class that has aggro). If you have several AoE classes, make sure to heal properly.
6. Max DPS. Every dps helps, even the Priest wanding or dotting when he has nothing to do, using dmg shields and trinkets... Play every trumph card you have.
7. Have people always ready to sheep or shackle or better even pull with these spells, less damage saves mana. Counterspell casters that don't want to come, make sure your Priest is at a GOOD distance when you fight the banshee type of mobs as these silence. Also don't and really don't fight bats close to other mobs, pull them back a LARGE chunk, getting feared into adds is like the death cause of 60% of the groups in this dungeon.
8. If it's possible, don't loot. You can loot boss mobs if you want but just skip loot on trash, it will make you go much faster, even though it is painful, we know... but this run requires some sacrifice. Decide BEFORE you enter who is the Disenchanter and who hence will take blue loot from bosses that no one wants to then ROLL FOR IT AFTER THE RUN. We saw many groups discussing about loot and rolling around for DEs after each boss mob on Baron Runs... - we know loot is often the subject where people get touchy but it can't be helped, it's pretty clear why time wasting on loot is not an option for the 45 minute run on Baron.
9. Be fast, constantly pull, skip what you can, max out your DPS, don't waste any time in any form... These are the most important points.
10. When you enter with your group and once you get the ultimatum buff from Baron, go as fast as possible and follow the map... you only have to get to Baron and engage him within these 45 minutes. If you need help on how to kill Baron refer to our Stratholme Guide, which we'll be posting in the next week or so.
Technorati Tags: world of warcraft, baron run guide, quest guide
Kamis, 29 Maret 2007
Burning Crusade - Race Pairing & Build Guide
1] Races and Classes
Horde
Troll = Rogue, Warrior, Priest, Shaman, Hunter 6/9
Blood Elf = Rogue, Priest, Hunter, Mage, Warlock, Paladin 6/9
Orc = Rogue, Warrior, Shaman, Hunter, Warlock 5/9
Undead = Warrior, Priest, Warlock, Mage, Rogue 5/9
Tauren = Warrior, Druid, Shaman, Hunter 4/9
Alliance
Human = Rogue, Warrior, Priest, Mage, Warlock, Paladin 6/9
Draeni = Warrior, Hunter, Priest, Mage, Paladin, Shaman 6/9
Night Elf = Rogue, Warrior, Priest, Hunter, Druid 5/9
Dwarf = Rogue, Warrior, Priest, Hunter, Paladin 5/9
Gnome = Rogue, Warrior, Mage, Warlock 4/9
2] Race, Class Strengths
Troll
Because of the added Agility and Berserking that the Troll has; Troll is best played as a Melee class. Troll as a warrior provides an excellent Fury/Arms warrior, here’s a spec:
PvP/Grinding
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=4678
Fury Shield
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=4724
The Troll as a Rogue is also a great bet, because of Berserking and Agility:
PvP Build
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=83
PvE Build
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=7345
Also, Troll is an excellent Hunter class; because of the Agility bonus:
PvP Build
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=3935
Pet Build
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=2075
Raid Build
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=8639
Blood Elf
The most we can say about Blood Elf, is that since they have AoE silence; they will dominate all life in Azeroth if paired with a Melee class. Here’s some specs for Warrior :
Tanking
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=4771
Build 20man
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=7680
Arms/Protection Build
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=5126
Fury Shield Build
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=4724
Blood Elfs make good Rouges because of their AoE silence and Mana Tap which adds 10 energy per-use:
PvP Build
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=83
Combat/Assassin Build
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=7410
PvE Build
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=7345
Since Blood Elfs are the only Paladin on Horde side; you have no choice:
Healer/Tanking
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=6141
Full Support * Priest with Plate *
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=6103
Two Handed Monster
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=3797
Orc
We think Orc is the hybrid race; with high stun resist and excellent rage regeneration, Orc plays out for both Melee and Magic, here are some specs for a Shaman:
PvP Build *High stun resist*
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=6359
Restoration Build
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=5454
As an Orc Warrior, players should go with Arms/Protection because of higher starting Strength and stun resist the Orc Warrior is a more efficient one:
Tanking Build 20man
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=4771
Protection Build
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=7680
Arms/Protection
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=5126
Undead
Undead is an excellent Magic class; because of higher starting Intellect than any race in the hordish arsenal can put up, heres specs for Mages:
PvE/Raiding Frost Build
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=7234
PvP Fire/Frost Build
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=5738
Undead for Warlocks are also extremely potent because of the Will of the Forsaken and higher starting Intellect, any kind of Lock is fine:
Nuke/DOT Build
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=5290
Destro Build
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=3790
Demonology/Affliction Build
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=351
Tauren
It’s a shame that we don’t see many Tauren Druids around, but we should; Tauren is more of a hybrid class like the Orc, but isn’t really geared toward anything particular of its four classes, so like the Tauren we recommend Druid for Tauren as with Warrior. Here’s some Druid specs:
Restoration Build
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=3074
Tanking/Resto Build
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=6807
PvP Build
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=6667
Moonkin Build
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=7328
Tauren also rolls old school with a warrior because of high starting strength it’s a good pair for a hybrid class, we would recommend a Protection spec with T. Warriors:
Protection Build
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=7680
Tanking Build 20man
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=4771
============================
Human
Were to place Humans; they really don’t have any unique strengths, they are the Alliances only hybrid race, so Anything goes for them; casters will find it easier because Alliance can use Perception and they have bonus Spirit, so caster are the way to go, but Melee is ok too.
Draeni - * We haven’t hit level 30 yet *
We love this race; spent hours playing as these guys and we can safely say go Melee. They are like Orcs for the Alliance, they have an AoE at level 1 that get more powerful every 15 levels, not sure about the final version. Rolling Melee with Draeni is a wise choice or being a Shaman is good too. We may do Draeni stuff as soon as we hit LvL 30 with one.
Night Elf
Since Night Elf has Shadowmeld and Quickness, its best to play a fragile class such as priest or you can roll hybrid with a druid. Night Elf’s make OK Rogues, but that will come up later with the Gnomes as recommendation because Night Elf’s have less starting Agility than the Gnomes do. Here are some specs for Priests:
Shadow/Disc Build
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=7568
Holy Build
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=4520
Holy Build 2
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=8622
If you’re planning to roll Druid; NE is the only Alliance race that can:
Restoration Build
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=3074
Tanking/Resto Build
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=6807
PvP Build
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=6667
Moonkin Build
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=7328
Dwarf
Dwarfs are a Melee class; but they have Priests, we say do whatever you want when it comes to Dwarf. With Priests they are the same as others, but dwarf has Stoneform; which means it is resistant to what other race are vulnerable too, plus it increases armor by 10%; great for cloth wearers. Rogues need to concentrate on building Strength before Agility *that come third to Stamina*; because it’s good to make advantage of the dwarfs good starting Strength and Stamina. Here’s build for Priests:
Holy Build
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=4520
Shadow/Disc Build
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=7568
Holy Build 2
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=8622
Dwarf paladins are awesome because of Stone Form and its starting strength :
Healer/Tanking
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=6141
Full Support * Priest with Plate *
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=6103
Two Handed Monster
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=3797
Dwarf Rogues should spec in either Combat/Assassination or PvP builds:
PvP Build
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=83
Combat/Assassin Build
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=7410
Sword/Mace Build
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=5966
Dwarf Warriors should spec Fury; because they can hit hard with their high strength and score major critical strikes; they can also roll Protection:
PvP/Grinding
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=4678
Fury Shield
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=4724
Protection Build
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=7680
Tanking Build 20man
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=4771
Gnome
Gnomes have the highest in starting Agility and Intellect for the Alliance Arsenal; so naturally they should play either a Rogue or Mage, Warlock. As a Rogue they should concentrate more on Agility than Strength, working on AGL then STAM then STR. Mages should work on INT and STAM and SPRT as with the Warlock. Here’s some build for Rogues:
Dagger Build
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=83
PvE Build
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=7345
Sword Build
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=1423
Gnome Mages are great because they have higher starting INT and have Escape Artist:
PvE/Raiding Frost Build
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=7234
PvP Fire/Frost Build
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=5738
Arcane Build
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=6289
For Warlocks it’s a good idea for gnomes to run with a Destro build:
Nuke/DOT Build
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=5290
Destro Build
http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=3790
==============================
3] Race Pros and Cons
Horde Pros
Troll = Berserking, Regeneration, High starting Agility
Blood Elf = Arcane Torrent, Mana Tap, Resist +5
Orc = Blood Fury, Hardiness, High starting Strength
Undead = Will of the Forsaken, Cannibalize, High starting Intellect
Tauren = War Stomp, Endurance, High starting HP
Horde Cons
Troll = Inferior to Undead when it comes to Mana classes
Blood Elf = Another Melee race? Lets hope not
Orc = No real specialty when it comes to classes
Undead = Melee classes suck
Tauren = Only gives HP
------------------------------------
Alliance Pros
Human = Perception, Diplomacy, Human Spirit
Draeni = Everything about them
Night Elf = Shadowmeld, Quickness
Dwarf = Stoneform, High starting Strength and HP
Gnome = Escape Artist, Arcane Resist, Highest starting Agility
Alliance Cons
Human = An overall weak race
Draeni = Lets hope this race isn’t to overpowered
Night Elf = Low HP; mostly a Magic Class
Dwarf = Lacks the stats to backup some of its class choices
Gnome = Low HP, and they are small
============================
4] Best Race/Class to Twink
These are the Race/Class combos that we’ve found easiest to Twink with:
Horde
Troll = Rogue, Hunter
Blood Elf = Rogue, Paladin
Orc = Rogue, Warrior
Undead = Mage, Warlock
Tauren = Shaman, Druid
Alliance
Human = Mage, Priest *Shadow*
Draeni = Warrior, Shaman, Mage
Night Elf = Rogue, Priest *Shadow*
Dwarf = Rogue, Warrior, Hunter
Gnome = Rogue
===========================
5] Fastest Race/Class to Level
Here’s the record setting class/race combos for leveling to level 60 soon to be 70:
Horde
Troll = Hunter
Blood Elf = Not yet recorded, we’re guessing it’ll be a Rogue
Orc = Warrior
Undead = Warlock and Mage both set in 5 days of play time
Tauren = Shaman
Alliance
Human = Warlock
Draeni = Not yet recorded, we’re guessing it’ll be Shaman or Hunter
Night Elf = Shadow Priest
Dwarf = Hunter
Gnome = Rogue
Technorati Tags: world of warcraft, race guide, pairing guide
Selasa, 27 Maret 2007
Blacksmithing 300 - 375 Powerleveling
Imperial Plate Boots (18 x Thorium Bar) x 15
315 - 320
Imperial Plate Chest (20 x Thorium Bar) x 5
Alternatively you could do the following as suggested by Peavy on EU-Al'Akir:
300 - 320
Enchanted Thorium Blades (2 x Enchanted Thorium Bars, 6 x Thorium Bars, 1 x Rugged Leather) x 20
This really depends on how easy and/or cheap it is to get Enchanted Thorium Bars on your server.
320 - 325
Fel Iron Chain Tunic (9 x Fel Iron Bar) x 5
325 - 330
Lesser Rune of Warding (1 x Adamantite Bar) x 10
330 - 340
Adamantite Cleaver (8 x Adamantite Bar) x 10
N.B. This is a limited supply recipe sold by either of the following:
Aaron Hollman - Shattrath City
Arras - The Exodar
Eriden - Silvermoon City
340 - 350
Lesser Rune of Shielding (1 x Adamantite Bar) x 20
N.B. This is a limited supply recipe sold by either of the following:
Mari Stonehand - Wildhammer Stronghold (Shadowmoon Valley)
Rohok - Thrallmar (Hellfire Peninsula)
350 - 360
Adamantite Weightstone (1 x Adamantite Bar, 2 x Netherweave Cloth) x 20
Requires Honoured rep with cenarion Expedition, which is fairly easy to get.
From 360 onwards it gets tough to get recipes that will skill you up, as trainers won't teach you anything worthwhile. Everything that will skill you up past 360, is either a random drop pattern or a rep reward. The two best and cheapest ways are to get Scryers or Aldors rep.
Aldor's Rep Path
360 - 370
Flamebane Gloves (8 x Fel Iron Bars, 4 x Primal Water, 4 x Primal fire) x 10
Requires Aldor honoured rep to buy pattern and it's BoP
370 - 375
Flamebane Breastplate (16 x Fel Iron Bars, 6 x Primal Water, 4 x Primal Fire) x 5
Requires Aldor revered rep to buy pattern and it's BoP
Scryer's Rep Path
360 - 370
Enchanted Adamantite Boots (3 x Hardened Adamantite Bars, 12 x Arcane Dust, 2 x Large Prismatic Shards) x 10
Requires Scryer honoured rep to buy pattern and it's BoP
370 - 375
Enchanted Adamantite Breastplate (4 x Hardened Adamantite Bars, 20 x Arcane Dust, 4 x Large Prismatic Shards) x 5
Requires Scryer revered rep to buy pattern and it's BoP
Alternatively, you could keep running Auchenai Crypts for the Felsteel Gloves plans as follows:
361 - 375
Felsteel Gloves (6 x Felsteel Bars) x 15
Approximate Materials Required
Aldor's Rep Path
370 X Thorium Bars (or 120 if you made Blades)
199 x Fel Iron Bar
130 x Adamantite Bar
40 x Netherweave Cloth
70 x Primal Water
60 x Primal Fire
If you made Enchanted Thorium Blades instead Imperial Plate Chest, add the following:
40 x Enchanted Thorium Bars
20 x Rugged Leather
Scryer's Rep Path
370 X Thorium Bars (or 120 if you made Blades)
39 x Fel Iron Bar
130 x Adamantite Bar
40 x Netherweave Cloth
50 x Hardened Adamantite Bars (That's 600 x Adamantite Bars)
220 x Arcane Dust
40 x Large Prismatic Shards
If you made Enchanted Thorium Blades instead Imperial Plate Chest, add the following:
40 x Enchanted Thorium Bars
20 x Rugged Leather
Technorati Tags: blacksmith, forging, powerleveling, wow guide
Senin, 26 Maret 2007
Darkmoon Faire Guide for Epic Necklace
The Darkmoon Faire Current Schedule (2007):
January 8th - 15th Mulgore
February 5th - 12th Elwynn Forest
March 5th - 12th Mulgore
April 9th - 16th Elwynn Forest
May 7th - 14th Mulgore
June 4th - 11th Elwynn Forest
July 9th - 16th Mulgore
August 6th - 13th Elwynn Forest
September 10th - 17th Mulgore
October 8th - 15th Elwynn Forest
November 5th - 12th Mulgore
How to farm for your Epic Necklace
(This guide assumes you are at least level 60)
This is to give people an idea for where to grind for their Epic necklace from the Darkmoon Fairie.
Amulet of the Darkmoon
Binds when picked up
Neck
+10 Strength
+19 Agility
+10 Stamina
Requires Level 60
Sells for 2 Gold 50 Silver to vendors
Item Level 65
Source: Quest
This is the alternative necklace for caster types:
Orb of the Darkmoon
Binds when picked up
Neck
+11 Stamina
+8 Spirit
Requires Level 60
Equip: Increases damage and healing done by magical spells and
effects by up to 22.
Sells for 2 Gold 50 Silver to vendors
Item Level 65
Source: Quest
To attain this necklace you need to gather 1200 tickets from the Darkmoon Fairie. It might sound reasonable, until you consider: stacks offer very little rewards in the way of tickets and
also certain items run out when you hit a certain faction point with the Fairie. We haven't acquired our necklace yet, but we have found the best way to go about gathering the materials.
Step 1: Vibrant Plumes
These are your friend! You can hand these in until you hit 2500 reputation with the Darkmoon Fairie. Now assuming you start at 0/3000 at Neutral like everyone does then you can farm 125 of these to hand in. After you hand in 125 you will have hit the 2500 reputation limit and won't
be able to turn them in anymore. You will however already have 300 tickets and be 1/4 of the way to getting that necklace!
But you say That's great, but where do we get them? Fear not, they are actually very easy to farm. Head to Ferelas and go North, past the Twin Collosus. As you past these giant mountains you will see a Harpy Camp to your left.
We've also recently found that it is easier and cheaper to fly to Desolace (Shadow Prey Village) and then take the shortcut into Ferelas as you approach from the north this way.
Assuming you can hit this area without another farmer/quester around then you can bounce from Harpy to Harpy and never run out of targets to kill. The plumes themselves drop about 1 in every 5-10 kills (I've had 4 in a row before) but I'd say on average you get 10 every 25 minutes. This goes along with the Mageweave cloth that you will get by the bucketful (AH this) and the odd green item. Plus the usual vendor trash mob items.
Now, you may have noticed that it's going to take 25 minutes to farm 10 feathers and you need 125, that's a lot of time! If you have the time to be on every evening running instances then this quest probably isn't for you (there are similar items to be found in drops) but for those of us who don't have that pleasure this is a good way to grind for an epic all of our own. It will of course take a few months but at least you got it on your own!
Step 2: Blood and Eyes!
So you've got your plumes but now what can you hand in? We'll we're now much more limited in our resources. We can hand in 'Evil Bat Eye's' which drop from the bats in Eastern Plaguelands or we can go for 'Glowing Scorpoid Blood' which drops from the various scorpions in Silithus. Skinners should take your pick of where you want to farm (We're assuming both bats and scorps can be skinned, but aren't 100% sure) but if you happen to be a miner then head on down to Silithus, home of the Thorium Vein! This is because along with the 2 items above you can also turn in Dense Grinding Stones and Rugged Armour Kits. (If you're a miner/skinner you can really go some here).
Usually we head to Silithus where there are a few things of use:
1. Farm Scorpoids for Glowing Scorpoid Blood
2. Farm Dredge Crushers for Sandworm Meat to make Smoked Dessert Dumplings (restores 2100ish health and +15 strength for 15 minutes).
3. To farm Krellack (a rare level 56 silver elite)
The first thing to note is that we've so far got 22 Glowing Scorpoid Blood and to reach the target of 1200 tickets we'll need to farm (if our math is good) 450. Argh. This part is going to take a
lot of time. There are Scorpoids north of the main base camp in Silithus which can be farmed but the drops are pretty rare. It's probably due to the Scorpoids being a lower level (54-55) than some others that are around. We're still waiting for a patch with level 56+ scorpoids on but we haven't found a reliable source yet. However, we did come across a little gem of a scorpoid called Krellack. He's a level 56 silver elite and we found him West of Southwind Village (with the possessed night elves). Exact co-ordinates are 62,43. When we tagged him he dropped the Elegant Cloak of Arcane Wrath, which was nice of him. Usually we try to get on early morning and farm as much as possible. It's always worth trying to see if he spawns. Also a good point if you are a hunter and after a new pet, apparently Krellack can be tamed although he is a bit of a bugger to do so.
Continuing....
Along with the Evil Bat Eyes and Glowing Scorpoid Blood you can
also hand in:
8x Rugged Armour Kit - 20 Tickets
8x Dense Grinding Stone - 20 Tickets
Miners and skinners should have a crack at this as well. It's worth noting that apparently if you don't have the appropriate tradeskill then you can't hand in the goods.
While you can hand in the Stone / Armour Kits at anytime we suggest stacking them until you hit 2500rep with the 125 plumes. Otherwise you cut down the amount of plumes you can use.
Notes:
During our travels we found that by doing this it's a good way to also earn a fair chunk of cash. The Harpies for example drop the odd green item which can be sold at the Auction House and more importantly they drop Mageweave Cloth and lots of it. We've typically sold about 500 on the AH over about a week and made 1G per stack of 20 (25 gold total). We put them up for a 95 silver start and 99 silver buyout, which just slightly undercuts the market on our server, ensuring we sell them instantly. From farming the Vibrant Plumes (125 of them) we made approximately 60gold. Of which we spent 38g on 2 Arcane Crystals and another 8g on 6 Essence of Undeath (We're also running an Axesmith and we're creating the Annihilator).
The Scorpoids in Silithus also drop large claws, which stack in 5's. A stack of 5 sells to a vendor for 1 gold 20 silver (approx), which is nice. The scorpoids also drop lots of Mystery Meat, a
component of cooking.
Technorati Tags: world of warcraft, darkmoon, epic necklace
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