Kamis, 28 Juni 2007

What Motivates the Need for Power in the Workplace?

The need is like a 'drug'. The source of this drug is 'pride'When working for a leader who needs power for their sense of well being is a demoralizing experience.Employees become the personal staff of the one in power when working in a power based company.Can humility be the antidote for this drug?Humility shouldn't be confused with weakness. Author Jim Collins calls the tension between personal

Selasa, 26 Juni 2007

Answering Anne's Question

ASK AC ASSOCIATES received a question regarding Home Appraisals...Anne asks.... "I'm putting my house up for sale soon, should I have a Home Appraisal ?"There are many reasons for having a home appraisal. A new mortgage, a second or home equity loan, estate sale, divorce settlement, insurance claim or when selling your home.Each requires an appraisal from an appraiser. An appraiser will make note

Minggu, 24 Juni 2007

Ask AC Associates

I have already implemented an "Ask AC Associates" page on my Business web site. The response has been fair, so I wanted to include this question page here as well.In my efforts to help more home sellers and/or buyers, I would like to determine some of the challenges, the questions, the fears people may have regarding selling or buying their home.I can then tailor my services and the information I

Jumat, 22 Juni 2007

7 Secrets for First-Time Homebuyers

1.) Visit a certified housing counselor at a nonprofit organization.Housing counselors credentialed through a nonprofit agency provide objective advice and unbiased recommendations. 2.) Get your finances in order.Find out what your credit report and credit score are and correct any inaccuracies. Lenders look at factors called the four Cs of credit: credit history (timely bill paying), capital (

Rabu, 20 Juni 2007

Technology Impacts Real Estate and the Workplace

The changing nature of how and where people work is transforming corporate real estate. Nearly 40% of employers expect their knowledge workers - those who contribute intellectually to a business, rather than manually - to work remotely by 2010.Advancing technologies that allow workers to accomplish tasks from anywhere has spurred major employers to rethink the real estate paradigm. Many

Senin, 18 Juni 2007

Refinancing Do's and Don'ts

How many of you receive those "special offers" in the mail...the ones suggesting you've been pre-approved for a mortgage loan, refinance or streamline? I receive at least 5 each week.Remember my prior post on "pre-approval and "pre-qualified"?Review that post to know there are differences between those two terms.When you are wondering how you are going to pay your mortgage and other bills, it may

Minggu, 17 Juni 2007

Complete Outlands Daily Quest List

Here are some of the current daily quests and their requirements.


Skyguard Daily Quests

Fires Over Skettis
Requires: Skyguard neutral, Threat From Above complete
Where: Sky sergeant Doryn at Blackwind landing
What to do: Take the charges on your flying mount and bomb eggs on Skettis rooftops.
Reward: 11.99 gold, 350 Skyguard rep

Escape from Skettis
Requires: Skyguard neutral, Threat From Above complete
Where: He has 3 different spawn points. Look at the map linked.
What to do: A very short escort, two special mobs spawn
Reward: 11.99 gold and two mana potions or 3 healing potions, 350 skyguard rep

Bomb them Again
Requires: Skyguard neutral, Orgi'la neutral, Threat From Above complete, Orgri'la opening chain complete
Where: Skyguard outpost in Blade' edge
What to do: take the bombs and destroy stacks of fel cannonballs. Beware, the cannons will shoot at you and knock you out of the sky.
Reward: 11.99 gold and 15 apexis shards 500 Skyguard rep, 500 Orgri'la rep

Wrangle more Rays
Requires Skyguard neutral, Orgri'la neutral, Threat From Above complete, Ogri'la chain complete
Where: skyguard outpost in Blade's edge
What to do: Get the rays down to 20% and use the rope to catch them. You can return to the gnome to deposit rays each time if you don't like them flying around you spazzing out.
Reward: 11.99 gold, 15 shards 350 skyguard rep 350 Ogri'la rep


Ogri'la Daily Quests (some are shared with the skyguard)

The Relic's Emanations
Requires: orgri'la neutral, orgrila chain complete
Where: Orgri'la plateu
What to do: Use an apexis shard to play Simon Says up to the 1.5 hour buff and return to Orgri'la.
Reward: 11.99 gold, 15 apexis shards, 250 Orgri'la rep

Banish the Demons
requires: Orgri'la honoured
Where: Forge camps north and south of orgrila
What to do: Use the crystal to summon a portal, and kill demons near the portal.
Reward: 11.99 gold, a grab bag (for the darkrune event) 250 orgri'la rep


Netherwing Daily Quests
All Netherwing quests require 300 riding skill to start. You must also first complete the chain Kindness -> Zuluhed the Whacked to unlock Netherwing.

A Slow Death
Requires: Netherwing neutral
Where: the goblin in town
What to do: kill and shadowmoon valley animal and take the fel glands. Go to the groups of peons and set the meat down. Avoid wandering repair bills.
Reward: gold 250 Netherwing rep

Disrupting the Twilight Portal
Requires: Netherwing honoured
Where: The twilight ridge in nagrand, Orc camp in shadowmoon valley
What to do: go to the twilight ridge in nagrand and kill 20 twilight mobs
Reward: gold 500 Netherwing rep

Dragons are the Least of our Problems
Requires: Netherwing
Where: dragonmaw foreman
What to do: Go into the mine and kill nethermine flayers and ravagers
Reward: gold 350 Netherwing rep

Nethercite ore / Nether pollen / Netherflayer hide
Requires: netherwing neutral, requires mining / herbalism / skinning (only getherers may complete these quests. Those with two gathering professions can do two)
Where: Taskmaster Varkule Dragonbreath
what to do: bring him 40 ore, 40 dust or 35 flayer hides. Each are gathered from island and around dragonmaw fortress.
Reward: gold 250 Netherwing rep

Netherwing Crystals
Requires: netherwing neutral
Where: Taskmaster Varkule Dragonbreath
What to do: kill any mob on netherwing ledge for crystals. Give him 40
Reward: gold 250 Netherwing rep

The Booterang - Cure For the Common Worthless Peon
Requires: Netherwing Friendly
Where: Orc under an awning, near the fighting pit (east side of town?)
What to do: Discipline 20 peons
Reward: Gold 350 Netherwing rep

Picking up the Pieces
Requires: Netherwing Friendly
Where: Gotten from Mistress of the Mines
What to do: Gather 15 Nethermine Cargo
Reward: Gold 350 Netherwing rep

The Deadliest Trap Ever Laid
Requires: Netherwing Revered
Where: Gotten from elite NPC in the Aldor/Scryer towns.
What to do: Defend the Aldor or Scryer towns (your faction) from a Dragonmaw attack
Reward: Gold 500 Netherwing rep

Not So Friendly Skies
Requires: Netherwing Neutral
Where: Gotten from the goblin, I think
What to do: Gather 10 Netherwing Relics off the Transporters flying between the Ledge and the Mainland
Reward: Gold 250 Netherwing rep


Honor Hold Daily Quests

Hellfire fortifications: Alliance
Requires: Honor Hold neutral
Where: Warrant Officer Tracy Proudwell in Honor Hold
What to do: Capture the Overlook, The Stadium and Broken Hill. This is a PVP objective and will flag you for pvp on a PvE server.
Rewards: 1 Gold, 3 mark of Honor Hold and 150 Honor Hold rep


Thrallmar Daily Quests

Hellfire Fortifications: Horde
Requires: Thrallmar neutral
Where: Battlecryer Blackeye in Thrallmar
What to do: Capture the Overlook, The Stadium and Broken Hill. This is a PVP objective and will flag you for pvp on a PvE server.
Rewards: 1 Gold, 3 mark of Thrallmar and 150 Thrallmar rep



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Sabtu, 16 Juni 2007

Ultimate Twink Guide - Rogue, Hunter & Mage

Article Credit: Debt

This twink guide is referring to level 19.

Rogues

Rogues are general quick-killing twinks, when they crit with an ambush can do 400+ damage, this is in one go, they can gouge and backstab over and over to keep you dealing barely any damage to them whilst they're getting massive crits and if the have lifestealer, they're taking all your HP too, so it's no messing about with these guys, get them out of stealth and keep them unable to use any abilities.

These twinks are best suited to the Alliance faction gearwise.
These twinks are best suited as either a Gnome, a Night elf, a Blood elf or an Undead.

Good against:
Shamans, Mages, Warlocks, Priests, Druids.

Bad against:
Other Rogues, Hunters, Warriors, Paladins.


Armor:

Head: Lucky Fishing Hat, Green Tinted Goggles.
Neck: (Alliance only) Sentinels Medallion, (Horde only) Scout's Medallion.
Shoulders: Talbar Mantle.
Back: Sentry Cloak, Glowing Lizardscale Cloak
Chest: Blackened Defias Armor, (Alliance only) Tunic of Westfall.
Bracers: Forest Leather Bracers.
Gloves: Scouting Gloves of the Monkey, Red Whelp Gloves.Bristlrbark Gloves
Belt: Deviate Scale Belt.
Legs: Dark Leather Pants.(clefthide,Nethercleft,Cobrahide)
Feet: Feet of the Lynx, Nat Pagle's Extreme Anglin' Boots.
Ring 1: (Alliance only)Seal of Wrynn, (Horde only)Seal of Sylvanas.
Ring 2: (Horde only) Legionnaire's Band, (Alliance only) Protector's Band.
Trinket 1: (Alliance only) Insignia of the Alliance, (Horde only) Insignia of the Horde.
Trinket 2: Arena Grand Master, Minor Recombobulator.

Weapons:

Main Hand Weapon:
Assassin's Blade, Shadowfang
Off Hand Weapon:
Cruel Barb, Assassin's Blade.
Ranged:
(Alliance only) Hand of Argus Crossfire, Throat Piercers, Thick Bronze Darts.

Enchants:

Armor:

Head: Lesser Arcanum of Constitution, Lesser Arcanum of Voracity.
Back: Enchant Cloak - Superior Defense, Enchant Cloak - Lesser Agility, Enchant Cloak - Greater Resistance, Enchant Cloak - Stealth.
Chest: Enchant Chest - Major Health, Enchant Chest - Greater Stats.
Bracers: Enchant Bracer - Superior Stamina, Enchant Bracer - Superior Strength.
Gloves: Enchant Gloves - Superior Agility.
Legs: Clefthide Leg Armor, Nethercleft Leg Armor, Cobrahide Leg Armor, Nethercobra Leg Armor.
Feet: Enchant Boots - Minor Speed, Enchant Boots - Greater Agility, Enchant Boots - Greater Stamina.

*NOTE* Nat Pagle's Extreme Anglin' Boots CAN GET TBC ENCHANTS ON THEM!, If you're going to get them I recommend these enchants on them:
Enchant Boots - Fortitude, Enchant Boots - Dexterity, Enchant Boots - Cat's Swiftness, Enchant Boots - Boar's Speed.

Weapons:

Main Hand Weapon:
Enchant Weapon - Crusader, Enchant Weapon - Lifestealing, Enchant Weapon - Fiery Weapon.

Off Hand Weapon:
Enchant Weapon - Agility, Enchant Weapon - Lifestealing

Talents:

There are a mass of talent specs, alot of them can prove to be very, very good, I'll list alot of the combo's but ultimately it's up to you if you want to alter them slightly to your needs.

Dagger Rogue:

Spec 1:
Malice 5/5, Murder 2/2, Improved Backstab 3/3.
Spec 2:
Malice 5/5, Remorseless Attacks 2/2, Improved Backstab 3/3.
Spec 3:
Malice 5/5, Opportunity 5/5.
Spec 4:
Malice 5/5, Improved Gouge 3/3, Murder 2/2.
Spec 5:
Malice 5/5, Improved Gouge 3/3, Remorseless Attacks 2/2.
Spec 6:
Opportunity 5/5, Camouflage 5/5.
Spec 7:
Opportunity 5/5, Dirty Tricks 2/2, Improved Gouge 3/3.

Sword Rogue:

Spec 1:
Malice 5/5.
Remorseless Attacks 2/2.
Improved Eviscerate 3/3.
Spec 2:
Malice 5/5.
Murder 2/2.
Improved Eviscerate 3/3.
Spec 3:
Malice 5/5.
Remorseless Attacks 2/2.
Improved Sinister Strike 2/2.
1 Remainder point for use anywhere.
Spec 4:
Malice 5/5.
Murder 2/2.
Improved Sinister Strike 2/2.
1 Remainder point for use anywhere.

Notes and tips on Rogues:
I strongly suggest you use a dagger in the main hand as it opens up so many possibilities, and with it you can use your most deadly move, ambush, but it's fully up to you, although probably the strongest Rogue will be a dagger-switch-sword spec, this is a rogue that wields a dagger in main hand, ambushes a target, then, with his sword hotbarred he'll switch to that and demolish the target using sinister strikes and eviscerates, if he's a smart rogue he'll do this:
Ambush, switch to sword, turn on Slice 'n' Dice, and whack away with Sinister Strikes and Eviscerates until the target is dead, I know a few more techniques but they require a dodgy spec that wont really be any good, although will be more effective than the above, there's a chance you would always get your ambush making the whole thing useless, so that's why I say use the above one, if you ambush fails on the above technique, do a Sinister Strike and hit Slice 'n' Dice, for enchants I recommend you go with all with alot of stamina/hp along with tons of agility, but I do suggest you throw in a speed boost enchant somewhere as it's the key to catching opponents, for weapons I highly suggest Crusader on the main hand and Agility or Lifestealing on the off hand, the reason for this is because off hand is far more likely to miss an attack than the main hand, meaning the proc is far less likely to happen, lifestealing is a very common proc so although it's shift it can be fine used in the off hand, if you want to play it safe go with agility, both of which are great enchants and again it's entirely your decision what you pick.

That's the end of the rogue section.


Hunters

Hunters, this is argued to be better than the rogue, I, have both a rogue and a Hunter twink, I personally think the Hunter is better, just for the sheer amount of survivability and the basic ability to totally dominate the entire BG with your attacks from a long distance. The ability to have a triple-crit Multi Shot and rack up three killing blows and a ton of honor just tops it off, not to mention the fact it's very, very easy to stay above the competition with a Hunter, although it does have some cons, Hunters suck at flag running, and the biggest con is, well, they can't beat any class that can slow them, namely Warriors, the Hunter technique is to slow the opponent that gets up close with Wing Clip, run to a distance and range away, doing this over and over again leaving the opponent no chance to even touch the Hunter, if the Hunter is slowed and so is the enemy, well, you're getting no where and you're finding yourself, a Hunter, melee'ing, not a good idea, though, they are very very powerful and this con doesn't much bother me because I can usually take out any warrior before they get to me anyway.

These twinks are best suited to the Alliance faction gearwise.
These twinks are best suited as either a Night elf, a Blood elf or a Troll.

Good Against:
Rogues, Mages, Warlocks, Priests, Other Hunters.

Bad Against:
Warriors, Paladins, Shamans.


Armor:

Head: Lucky Fishing Hat, Green Tinted Goggles.
Neck: (Alliance only) Sentinels Medallion, (Horde only) Scout's Medallion.
Shoulders: Talbar Mantle.
Back: Sentry Cloak, Glowing Lizardscale Cloak
Chest: Blackened Defias Armor, (Alliance only) Tunic of Westfall.
Bracers: Forest Leather Bracers.
Gloves: Scouting Gloves of the Monkey, Magefist Gloves.
Belt: Deviate Scale Belt.
Legs: Dark Leather Pants.
Feet: Feet of the Lynx, Nat Pagle's Extreme Anglin' Boots.
Ring 1: (Alliance only)Seal of Wrynn, Lavishly Jeweled Ring.
Ring 2: (Horde only) Legionnaire's Band, (Alliance only) Protector's Band.
Trinket 1: (Alliance only) Insignia of the Alliance, (Horde only) Insignia of the Horde.
Trinket 2: Grand Arena Master, Minor Recombobulator.

Weapons:

2 Handed weapon:
Twisted Chanter's Staff
Ranged:
Venomstrike.
Quiver:
Quiver of the Night Watch.

Enchants:

Armor:

Head: Lesser Arcanum of Constitution, Lesser Arcanum of Voracity.
Back: Enchant Cloak - Superior Defense, Enchant Cloak - Lesser Agility, Enchant Cloak - Greater Resistance.
Chest: Enchant Chest - Major Health, Enchant Chest - Greater Stats.
Bracers: Enchant Bracer - Superior Stamina.
Gloves: Enchant Gloves - Superior Agility.
Legs: Clefthide Leg Armor, Nethercleft Leg Armor, Cobrahide Leg Armor, Nethercobra Leg Armor.
Feet: Enchant Boots - Greater Agility, Enchant Boots - Greater Stamina.

*NOTE* Nat Pagle's Extreme Anglin' Boots CAN GET TBC ENCHANTS ON THEM!, If you're going to get them I recommend these enchants on them:
Enchant Boots - Fortitude, Enchant Boots - Dexterity.

Weapons:

2 Handed Weapon:
Enchant 2H Weapon - Agility
Ranged:
Accurate Scope

*NOTE* Although Accurate scope requires level 20 to apply to your ranged weapon, you're ranged weapon will meet the minimum level requirement of your ranged weapon, although a ranged weapon like Venomstrike requires level 19 to equip, it's actual item level is higher, meaning the scope can be attached to the bow, but you can't do it, but someone level 20 or above can attach it for you in a Will Not Be Traded slot in the trade window, incase there's any doubts of whether or not this can be done, it's a yes, I have it on my Venomstrike.

Talents:

There isn't really much to go with on Hunter Talent specs, Improved Concussive Shot can be such a life saver, but I myself didn't spec in it, I'd rather have the improved damage and crit damage as well as a the ability to get those pesky opponents who only JUST manage to get out of the 35 yard range, that used to annoy me beyond belief, not anymore! ^_^ (I use Spec 1), again it's ultimately up to you, I HIGHLY recommend having 5/5 Lethal Shots no matter what spec you choose because your crits are the key to killing the opponent.

Spec 1:
Lethal Shots 5/5.
Humanoid Slaying 3/3.
Hawk Eye 2/3.
Spec 2:
Lethal Shots 5/5.
Humanoid Slaying 3/3.
Endurance Training 2/5.
Spec 3:
Lethal Shots 5/5, Improved Concussive Shot 5/5.

Pet:

The pet can make or break a Hunter, this little companion is very, very useful, there are many pets you can pick, but I recommend only 1, The Boar, why? because it has charge, what charge does incase you didn't know is charges the opponent and stuns him for 1 sec, I know what you're thinking, "1 Sec? That's nothing", but it is, if a Warrior is charging you and you hit charge quickly, the Warriors charge is over giving you a fighting chance, or when a Warlock is going to Fear you, slam a charge in and it stops it, if he/she trys to fear you again, no chance, you've got you pet hammering away which in itself is enough to give you time to take the lock out, but you're also hitting him too, you have an instant cast shot so basically his cast bar isn't going up, same goes for mages, they can't cast, at all, makes a great companion and at times a life saver, if you're on a tiny amount of HP and you're trying to run away, root the opponent with your boar and make a quick escape, it makes sense rather than a cat, a cat does some extra damage, so what? this little bad boy saves you from damage, oh it can also be funny to root the Horde flag carrier as he tries to cap a flag and you just whack him out with your sheer ability to take out anything in your path.

Pet Boar:

The Boar I tamed was called a "Longsnout", these boars are black and look much better than the regular beige colored boars, these boars are level 10 to 11 (Great starting pet as you can tame it right after you finish your hunter quest), this Boar is located in Elwynn Forest, where Hogger is, they're around that little bit.

Your boar should have this:

Charge, Rank 2:
You can get Charge Rank 2 from a Greater Goretusk (16-17) in Redridge Mountains.

Bite, Rank 3:
You can get Bite Rank 3 from a Ghostpaw Runner (19-20) in Ashenvale.

Gore, Rank 3:
You can get Gore Rank 3 from a Greater Goretusk (16-17) in Redridge Mountains.

Notes and tips on Hunters:
There's alot of technique to Hunters in the higher levels, fortunately there's not much too specific you have to do that's too important, just make sure you've got tons of agility and you keep the enemy at a distance, make sure you're using Multi Shot whenever you can even if you're only up against one of opponent, Multi Shot does extra damage so it makes sense to use it all the time, and about some of the enchants and gear, twink Hunter's need lots of Intellect too, and can only use a 2H weapon so you should use a the Twisted Chanter's Staff because it truly owns. , you don't have to use the Magefist Gloves but I do, I have 1.1k mana which is fine for me, but it's entirely up to you, this a guide not a restraining order.

And that's the end of the Hunter section.


Mages

Although mages don't get their best spells until higher levels, don't be fooled by their appearance, just because they wear cloth doesn't mean they can't slam out loads of instant casts, slowing and rooting spells to leave yourself thinking "What the f**k happened there", they're rarely twinked in the 10 - 19 bracket for the simple fact they're not the best twinks for this bracket, OR SO THEY SAY, if you check the Mage spells for levels 10 to 19, you'll see there's not much to offer, the spells look puny and like they can't do much damage, I beg to differ, if a mage specs properly and has the right enchanted gear they have as much chance of killing rogue as every other class, Mages need to stay back and do their work, keeping their opponents slowed and rooted so they can't get a hit, whilst you whack away with fireballs and arcane explosions, truly a class they has to be mastered to perfection to fulfil their amazing, understated potential, not a class for the lazy/cheap.

This class isn't best suited for any faction.
This class is best suited as a Gnome, a Blood elf or an Undead.

Good Against:
Other Mages, Warlocks, Priests, Warriors, Druids.

Bad Against:
Hunters, Rogues, Paladins, Shamans.

Armor:

Head: Lucky Fishing Hat, Green Tinted Goggles, Shadow Goggles.
Neck: (Alliance only)Sentinel's Medallion, (Horde only)Scout's Medallion.
Shoulders: Talbar Mantle.
Back: (Alliance only)Caretaker's Cape, (Horde only)Battle Healer's Cloak, Sentry's Cape of the Eagle.
Chest: Tree Bark Jacket.
Bracers: Mindthrust Bracers.
Gloves: Magefist Gloves.
Belt: Keller's Girdle.
Legs: Darkweave Breeches.
Feet: Nat Pagle's Extreme Anglin' Boots.
Ring 1: Black Pearl Ring, Bronze Band of Force, Band of Purification.
Ring 2: (Alliance only)Lorekeeper's Ring, (Horde only)Advisor's Ring.
Trinket 1: (Alliance only) Insignia of the Alliance, (Horde only) Insignia of the Horde.
Trinket 2: Grand Arena Master, Minor Recombobulator.

Weapons:

2 Handed Weapon:
Twisted Chanter's Staff, (Alliance only)Lorekeeper's Staff, (Horde only)Advisor's Gnarled Staff.
1 Handed Weapon:
Evocator's Blade.
Off Hand:
Antipodean Rod, Pulsating Hydra Heart.
Wand:
Gravestone Scepter.

Enchants:

Armor:

Head: Lesser Arcanum of Constitution, Lesser Arcanum of Rumination, Lesser Arcanum of Voracity.
Back: Enchant Cloak - Superior Defense
Chest: [item]Enchant Chest - Greater Stats[item], Enchant Chest - Major Health, Enchant Chest - Major Mana.
Bracers: Enchant Bracer - Superior Stamina, Enchant Bracer - Mana Regeneration, Enchant Bracer - Greater Intellect.
Gloves: Enchant Gloves - Frost Power, Enchant Gloves - Fire Power.
Legs: Clefthide Leg Armor, Nethercleft Leg Armor.
Feet: Enchant Boots - Greater Stamina.

*NOTE* Nat Pagle's Extreme Anglin' Boots CAN GET TBC ENCHANTS ON THEM!, If you're going to get them I recommend these enchants on them:
Enchant Boots - Vitality,
Enchant Boots - Fortitude.

Weapons:

2H Weapon:
Enchant Weapon - Spell Power, Enchant Weapon - Mighty Intellect.
1H Weapon:
Enchant Weapon - Spell Power, Enchant Weapon - Mighty Intellect.

Talents:

There are three talent specs you can go with as a mage, for a twink, Fire and Frost are without a doubt the best, both of them are equally as good... but it's up to you to decide, personally, I'd go with Fire, because of Pulsating Hydra Heart, I mean, it's a brilliant twink item, it's +2 stamina and +7 fire damage what more could you possibly want?, well, the arguement is that you can get double your crit damage in Frost spec, with a 0.5 second cast reduce time on Frostbolt you're casting it in 1.7 seconds, The problem is... you're only going to cast a few, crit chances aren't high and really, it's not worth it, but then again it's up to you, arcane DOES have wand spec... which is brilliant... I'm still not entirely sure which is the best mage spec yet... I'm very partial on all 3, I may have to make a twink mage one day...

Arcane Spec:

5/5 Improved Arcane Missles.
2/2 Wand Specialization.
3/5 Arcane Concentration.

Fire:

Spec 1:
5/5 Improved Fireball.
5/5 impact.
Spec 2:
5/5 Improved Fireball.
3/3 Improved Fire Blast.
2/2 Flame Throwing.
Spec 3:
5/5 Impact.
3/3 Improved Fire Blast.
2/2 Flame Throwing.

Frost:

Spec 1:
5/5 Improved Frostbolt.
5/5 Ice Shards.

Spec 2:
5/5 Improved Frostbolt.
3/3 Frostbite.
2/2 Improved Frost Nova.

Spec 3:
5/5 Improved Frostbolt.
3/3 Permafrost.
2/2 Improved Frost Nova.

Notes and Tips on Mages:
I think it's fair to say these guys are hard work and cost a TON of money on enchants... I did some number crunching and found that Fireball can do up to 168 damage, if you spec in Improved Fireball this is a 2.5 second cast to a possible 336 crit, for frost it can do 98 damage, with Improved Frostbolt this is in 1.7 seconds, it can crit for 196 and with Ice Shards can crit for 294, I think this totally destroys the arguement, this combined with your two instant casts in no match, Frostbolt here is doing 57.6 Damage per second without global cooldown time which I think is 1.5 seconds (Someone correct me if I'm wrong) if it is 1.5 seconds, it's already run out by the time you're cast your frostbolt so you're ready to cast again, but Fireball is doing a massive 67.2 damage per second, AND has higher crits! THEN has the 12 dmage over 8 sec! if this is improved with the gear and enchants the 12 damage turns to 52 damage over 8 sec, I'm not entirely sure if the 18 damage over 9 sec IS improved by the gear and chants I need someone to tell me as I don't have the means to test it out myself, but is does... Wow... I mean, this is amazing, I've never acctually realised how great a mage can be, *NOTE* all this number crunching was done using certain gear and enchants with + plus damage, this again is MAXIMUM, the likely hood of you acctually critting and doing this DPS regularly is very, very low considering all the factors, infact, after doing more research I've found this: the minimum for these two spells with the enchanted gear is 125 damage + 12 damage over 8 sec for fireball, the minimum for Frostbolt is 87, Fire wins.

The gear/enchants used:
Frost/Fire Power enchant to gloves.
Spell Power to 1H.
Antipodean Rod for Frost spells and Pulsating Hydra Heart for Fire spells.

And that's the end of the Mage section.



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Jumat, 15 Juni 2007

What is Your Carbon Footprint?

I came across an interseting article by Linda K. Schneider while reading Parks & Recreation magazine.What is Your Carbon Footprint?How much land do people require to support themselves?This is called a Carbon Footprint. Everyone impacts the earth with our daily routines, just by being alive. How much we impact the earth depends on our habits and rate of consumption of natural resources: water,

Rabu, 13 Juni 2007

Web sites can generate higher prices than Realtors

"Three economists decided to investigate whether using a for sale by owner (FSBO) web site could actually make homeowners more money compared to selling a house with a traditional real estate agent. The answer, at least in Madison, Wisconsin, is yes."read more | digg story

Senin, 11 Juni 2007

Auchenai Crypts Chest Farm For Rogues

I found a new way to make some easy cash today and I want to share it with all of you. The scene takes place in Auchenai Crypts. In the second room, there usually is a chest which may be locked.

The best way to explain is via the screenshot below:



So, all you have to do then is to pull the priest near the chest. Then wait mobs to come near you. Finally, vanish and jump. You can unlock the chest! Here is a point form explanation:

1. Pull the Mob as shown on the picture and then jump backwards (out of sight), so that he can't cast and starts running to you!
2. Wait for the mobs to be near you and use evasion and cloak of shadows
3. In the moment the first mob hits you put on sprint and jump down!
4. While falling down just vanish and click on the chest

I hope it will be useful for all you rogues!

Minggu, 10 Juni 2007

Are You Stuck in a RUT?

After speaking to some potential clients, I realized many people are "stuck in a rut" with outdated thinking when it comes to selling their homes. People are so accustomed to traditional or outdated thinking. Why?Because it's comfortable, doesn't take a lot of effort, you know what to expect and there might not be a chance of making a mistake.They think the only option they have when selling

Sabtu, 09 Juni 2007

Proper Guild Recruitment Guide

This guide is not just for World of Warcraft but any other online games with a guild system as well. Anyways when you do decide to start a guild, and you go around advertising to try and recruit people, don't just say:

"We are a fun guild that wants to raid and group together and help each other out and above all have fun!"

Or something to that effect. It is usually pretty well assumed your guild will group with each other at some point, and help each other at some point. If not, why would someone want to join? Here are a few suggestions I have for recruiting, if you want to have a better shot at building a guild that has a lower turnaround rate:


1] Explain your guild's goal in DETAIL!

Maybe in your recruiting message you ask them to /tell you for details.
Explain what your goal for the guild is. Raids at higher level? Just a casual group of gamers looking for someone to talk to when they play at the end of a hard day? Hardcore HvA guild? People often leave a guild when they find out the guild is not aimed at their particular game style. Avoid this by informing them ahead of time.


2] Tell them why you want them to join.

Do you just want a large number in your guild? Some people ( myself included ) don't want to join a guild that is inviting them solely for the purpose of having large numbers. I want a guild that chooses me based on my qualifications or play style. If you are just looking for numbers, tell them that. If you are in need of, say as in my example, a Priest, tell them that. Let them know why you feel you could benefit from them joining, and they are likely to feel better, knowing their place in the guild.


3] Explain additional requirements

If you require that people be on for x number of hours between x.xx and x.xx during the day, say so first off! It is frustrating to be in a guild and then all of a sudden find out you _need_ to play certain hours. People will quit after finding out they cant comply, and be upset that you wasted their time by not informing them ahead of time.

This also goes for things like raids or guild meetings. If you are going to REQUIRE that everyone in your guild sit in one place for an hour, talking in /gu, then tell them that as well. Nothing has frustrated me more so far than being expected to spend at least an hour of my free time sitting down in front of a guild leader while everyone talks in /g, when I could easily do it from anywhere else in the world. Everyone benefits from sharing this information in the beginning.


4] Level requirements

Many guilds do not have level requirements yet, but they hold guild-wide groups and events that members must be xx+ level to attend. If you are going to have these _often_, please do not invite people that are 5 levels lower than this. They will feel left out when everyone shows what they are getting for loot in a place they cannot go to, and they will not be able to get as many groups. Yes, some people level faster than others, so I understand that there will always be someone that is left behind. But there should always be at least 1 group of people around the minimum level that can do those events/quests/etc that everyone else was doing before.

IF you are going to invite someone below that level anyway, let them know ahead of time that they will not be able to participate in a lot of these things until they gain x number of levels.


I think that is all I have for suggestions, for now. Please remember that people will often leave a guild if they are not provided with any information ahead of time, and it turns out to not fit their style of gameplay. Its like blind dating, not every date will lead to marriage. Its easier when you can make an informed decision first.

So, advertise your guilds however you feel is best to get your guild where you want it to go. Take my suggestions with a grain of salt as its mostly just the way I would like to base my decisions for a guild on.


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Jumat, 08 Juni 2007

Think About These

Inspirational Quotes by Zig Ziglar"You were born to win, but to be a winner, you must plan to win, prepare to win and expect to win." *"You can have everything in life that you want if you will just help enough other people get what they want." *"You are the only person on earth who can use your ability." *"You've got to 'be' before you can 'do', and you've got to 'do' before you can 'have'." *"

Rabu, 06 Juni 2007

Understanding Contract Terms

Let me describe the three basic contracts used to secure payment of money owed on a home. Trust Deed:A trust deed means just what it says. The deed to the house is held in trust until the balance is paid off. In addition to the trust deed, a promissory note is signed by the person making payments. The note states all terms required of the buyer in paying off the remaining balance. The note is

Gain Cenarion Expedition Rep To Honored Easily

I was questing in Zangarmarsh when I found this out about this. In Serpent Lake, west of Coilfang reservoir (about 44,43) there are groups of 3-4 fishes called frenzys. These frenzys have a very good chance of dropping Unidentified Plant Parts. When you get 10 of these plant parts you can turn them in to Cenarion Expedition for about 250 rep points till you obtain Honored.

So heres what you need to do:


1. Get an underwater breathing potion
2. go to Serpent lake (44,43)
3. go in the water and agro a bunch of frenzys (if you agro one of them the whole group of 3-4 of them will come)
4. kill the frenzys and loot them (this works better with classes that have strong AOE such as mages or warlocks)

I did this for about 15mins and got 30 unidentified plant parts. Each group drops about 1-2 plant parts and the frenzys are super easy to kill. I did this at Level 63 with my mage (frost spec) and I was able to kill them with 3 arcane explosions.

Have fun!



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Senin, 04 Juni 2007

FREE OFFER by AC Associates

When I was interviewed by Hali (see prior post-), I mentioned a free offer by my company would be upcoming. I don't want this sounding like just a sales pitch.I am proud to offer my 54 guide booklet for free to any home owner wishing to learn an alternate way of selling their property and realize they can receive all cash..This sales method is legal, safe and proven.Actually, anyone in the real

Minggu, 03 Juni 2007

Indepth High King Maulgar Strategy Guide

ABILITIES:

High King Maulgar (Damage based on Plate)

* Melee Damagae: 4000 up to 12000 crushing
* Arcing Smash: 5000-12000
* Mighty Blow: 6000-11000
* Whirlwind: 7000
* Random Charge at 50%


Kiggler the Crazed (Shaman)

* Ranged Lightning Attack: Nature based - Low damage
* Hex (Polymorph)
* Arcane Shock: Knockback and threat reduction


Blindeye the Seer (Priest)

* Small Heal: 5% heal
* Power Word Shield: Cast before Prayer of Mending - DPS must break the shield to interupt his major heal
* Prayer of Mending: Heals to full - 10 second cast - Interupted by Improved Shield Bash, Kidney Shot, Silencing Shot, Improved Kick


Olm the Summoner (Warlock)

* Heavy Shadow DoT: Removed by Wild Fel Stalkers (When enslaved by Warlocks) - Cannot be removed any other way
* Summons Wild Fel Stalkers: Warlocks can enslave demon
* Death Coil


Krosh Firehand (Mage)

* Spell Shield: Lasts 30 seconds, reduces damage by 75% - Mages can spellsteal
* Greater Fireball: 8000-9000
* Blast Wave: 6000 - 10 yard range


STRATEGY:

The pull is by far one of the most important parts of this encounter. Please review the map below for proper placement. It is critical that MT's and OT's are healed through the pull, especially the MT on Maulgar.



Once the boss and adds are correctly placed, we begin to kill each add one at a time. Adds should be killed in the following order:
Blindeye the Seer (Priest), Olm the Summoner (Warlock), Krosh Firehand (Mage), Kiggler the Crazed (Shaman)

Killing Blindeye the Seer (Priest)
Please review the abilities above if you have not already.
This is just a DPS zerg fest with a slight twist.
He will throw up a shield that must be damaged down before he casts his heal.
Failure to do so will result in him healing back to full.
Save your cooldowns for the shield, when it is popped, burn it down.
As soon as the shield is destroyed interupt the healing cast.
Do not try to interupt the heal while the shield is up, else you will lose the ability for when it's needed.

Killing Olm the Summoner (Warlock)
Please review the abilities above if you have not already.

Killing Krosh Firehand (Mage)
Please review the abilities above if you have not already.

Killing Kiggler the Crazed (Shaman)
Please review the abilities above if you have not already.

Now that the adds are down, it's time to kill the king!

Killing High King Maulgar
Please review the abilities above if you have not already.


Other Strategy Guides
BossKillers
DO - World of Warcraft Guild

Loot Drop List
WoWWiki



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Sabtu, 02 Juni 2007

Managing Your Money for Homeownership

For many people, home is more than shelter: it is their biggest investment and a considerable financial asset. The difference between what your house is worth and the amount you owe is called your equity.The first and most important way to protect your investment is to make sure you have enough money budgeted each month to make the PITI (principal, interest, taxes and insurance) payments on your
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